Return to Index

Vilsteth
Medium outsider (chaotic demon evil extraplanar), CE
----------
Armor Class: 14
Hit Points: 225 (18d10+126)
Speed: 30 ft.
Initiative: 9
----------
STR: 22 (6) DEX: 19 (4) CON: 24 (7)
INT: 23 (6) WIS: 16 (3) CHA: 23 (6)
----------
Saves: STR: 11 DEX: 4 CON: 12
    INT: 11 WIS: 8 CHA: 11
Skills: 5 + ability mod for (Bluff, Craft (sculpture, stonemasonry), Diplomacy, Disguise, Intimidate, Knowledge (engineering, history, local, nobility, religion), Perception, Perform (oratory), Sense Motive, Spellcraft, Stealth, Use Magic Device)
Languages: Abyssal, Celestial, Draconic; can't speak, telepathy 100 ft.
CR: 16(24000 xp)
----------
Space: 5 / Reach: 5
Melee attacks:
2 claws +11 (2d6+6), gore +11 (2d6+6 plus 1d4 Wis), tail slap +11 (1d8+3)
----------
Special: change shape (Medium humanoid; polymorph), no breath
Feats: Alertness, Combat Casting, Deceitful, Greater Vital Strike, Improved Initiative, Improved Vital Strike, Persuasive, Quicken Spell-Like Ability (dominate person), Vital Strike
Environment: any (Abyss)
Organization: solitary, pair, or conspiracy (3-12)
Treasure: standard
Source: AP 77

----------------------------------------------